Appendix A: Mitigation

The following is a mitigation framework for the encounter.

It is not a plan for every single cooldown available to the party; instead, think of the following as a bare-bones framework to work with- i.e: these are the things that people will generally look for when mitigation is missing.

[Click to Expand] Mitigation Notation
Tank 40% Damnation, Guardian, Shadowed Vigil, Great Nebula
Tank 3rd Thrill of Battle, Bulwark, Oblation, Camouflage
Tank 90s Shake It Off, Dark Missionary, Heart of Light, Divine Veil
H1 120s Temperance/Divine Grace, Neutral Sect/Sunsign
H1 180s Liturgy of the Bell, Macrocosmos
H2 30s Sacred Soil, Kerachole
H2 90s Deployment Tactics, Zoe
H2 120s Expedient, Holos
H2 180s Seraphism, Philosophia
Extra

Anything that cannot be reliably present in a party.

  • Passage of Arms, Fey Illumination, Collective Unconsciousness, Consolation, Panhaima, Dismantle, Improvisation, Magick Barrier

Mitigation by Phase

Physical DPS jobs have higher max HP, but lower magic defense compared to casters.

  • Tanks have 225k max HP.
  • Physical DPS jobs have 157k max HP.
  • Magical jobs have 142k max HP.
  • Basic shields (Concitation, Eukrasian Prognosis II) absorb 20k damage.

P1. Fatebreaker

Powder Mark Trail #1

  • MT Reprisal, D1, D3, D4
  • MT 40%, Rampart, short
  • Rampart should be used towards the end of the castbar, as we want it to cover Burn Mark as well.

Burn Mark

  • MT Rampart, MT 3rd, ST short
  • ST Rampart, ST 3rd, ST 40%
  • Covered by MT Rampart.
  • The ST gives the MT their short personal mitigations here, because the MT 40% was used to cover Powder Mark Trail.

Burnished Glory #1

  • MT Reprisal, H1 120, H2 120s, H2 30s, D2
  • Healer 120s mitigations can be used right after the knockback, and will last to Burnished Glory.

Burnished Glory #2

  • ST Reprisal, MT 90s, ST 90s, H2 30s, D1, D3, D4
  • 15s mitigations (like Reprisal, Tactician, Heart of Light, etc.) should be applied after the second tether resolves, which will cover the last two tethers in addition to Burnished Glory.
  • Shields, like Shake It Off and Divine Veil should be saved for Burnished Glory.

Powder Mark Trail #2

  • PLD > ST Invuln
  • A PLD MT must Hallowed Ground this Powder Mark Trail for Hallowed Ground to be back in time for P3.

Burn Mark

  • MT Rampart, MT 40%, MT 30%
  • ST Rampart, ST 3rd, ST short
  • The MT gives the ST their short personal mitigations this time, since the ST doesn't have 40% available.

P2. Usurper of Frost

Quad Slap

  • MT invuln
  • A PLD cannot Hallowed Ground this, or they lose a use over the entire fight (P3 and P5).

Diamond Dust

  • MT Reprisal, H2 30s, H2 120s, D2, D4
Akh Morn
  • H1 120s, MT 90s, ST 90s

Hallowed Ray

  • ST Reprisal, H2 30s, D1
  • Any "extra" mitigations (Magick Barrier, Passage of Arms, etc.) should be used here.

Light Rampant

  • MT Reprisal, H2 30s, D2, D4
  • Mitigations and debuffs that last 15 seconds can cover both the Banish III at the end of Mirror, Mirror and Light Rampant.

House of Light

  • ST Reprisal, MT 90s, H2 120s

Absolute Zero

  • MT Reprisal, ST 90s, H1 120s, H2 30s

P3. Oracle of Darkness

Ultimate Relativity

  • MT Reprisal, H1 120s, H2 120s, D1, D4
  • The healer 120s are here so that they're back in time for the final Shockwave Pulsar → Memory's End sequence.

Fire/Unholy Darkness #1

  • Covered by H1 120s and H2 120s from Ultimate Relativity.

Fire/Unholy Darkness #2

  • MT 90s, ST 90s

Fire/Unholy Darkness #3

  • D3
  • Covered by MT 90s and ST 90s from Fire/Unholy Darkness #2.

Shell Crusher → Shockwave Pulsar

  • ST Reprisal, H2 30s

Black Halo

  • MT + ST Rampant + 40% + + 3rd + short.
  • A tank can solo this with full mitigations, but there's no reason to do so.

Darkest Dance

  • PLD > ST invuln

Shockwave Pulsar

  • H1 120s, H2 120s
  • Use 20s mitigations just before the cast resolves to have them cover Memory's End as well.

Memory's End

  • H2 30s
  • Covered by H1 120s and H2 120s.

P4. Gaia and Shiva

  • The main mitigation point here is Crystallize Time. Because the sequence from getting stunned to the knockback is just under 15 seconds, we reserve both healer 120s mitigations for this because they last 20s each and have the largest margin of error.

Darklit Dragonsong

  • MT Reprisal, MT 90s, ST 90s, D1, D3
  • Debuffs should target the Usurper of Frost.

Somber Dance

  • MT invuln

Akh Morn #1

  • ST Reprisal, H2 30s
  • MT Rampart, 3rd, short

Morn Afah #1

  • D2
  • Covered by ST Reprisal and H2 30s from Akh Morn.
  • Debuffs should target the Usurper of Frost.

Crystallize Time

  • MT Reprisal, D4
  • Debuffs should target the Oracle of Darkness.

Hallowed Wings

  • MT 90s, ST 90s, H1 120s, H2 120s, D3
  • MT 40%, ST 40%
  • 15s mitigations should be used right when the Oracle of Darkness does Spirit Taker right before the rewind.

Akh Morn #2

  • ST Reprisal, H2 30s
  • ST Rampart, 3rd, short

Morn Afah #2

  • Covered by ST Reprisal and H2 30s from Akh Morn.
  • Debuffs should target the Usurper of Frost.

P5. Pandora

Fulgent Blade #1

  • MT Reprisal, MT 90s, D1

Akh Morn #1

  • ST Reprisal, ST 90s, D2, D4

Wings Dark and Light #1

  • MT 40%, Rampart, short, 3rd
  • ST 40%, Rampart, short, 3rd
  • Tanks should use their short cds while dodging the Exalines to mitigate the boss's autoattacks. The latest you can use 25s mitigations and have them back for Wings Dark and Light would be around the second Exaline dodge.

Polarising Strikes #1

  • MT Reprisal, H1 120s, H2 120s, D3

Pandora's Box

  • Tank LB3
  • 15s mitigations can cover both Pandora's Box and Fulgent Blade if used late enough (around the "B" in "Box").

Fulgent Blade #2

  • ST Reprisal, MT 90s, D1

Akh Morn #2

  • MT Reprisal, ST 90s, D2, D4

Wings Dark and Light #2

  • MT + ST: Invuln

Polarising Strikes #2

  • ST Reprisal, H1 180s, H2 30s, H2 180s

Fulgent Blade #3

  • MT 90s, H1 120s, H2 120s
  • Notably, H2 30s will not be back up in time.

Akh Morn #3

  • MT Reprisal, ST 90s, H2 30s, D2, D4

Mitigation by Role

MT

P1. Fatebreaker

Cyclonic Break

  • Reprisal just before the cast bar finishes will last until Powder Mark Trail.
  • If you are WAR or PLD, you can use Shake It Off/Divine Veil at the start and have it back for Burnished Glory #2.

Powder Mark Trail #1

  • Reprisal, Rampart, 40%, short

Use Rampart towards the end of the castbar to have it last to the Burn Mark.

Burn Mark #1

  • Rampart, 3rd

Burnished Glory #1

  • Reprisal

Burnished Glory #2

  • MT 90s
    • If you are a DRK or GNB, you can use Dark Missionary/Heart of Light after the second tether resolves to mitigate the third and fourth tethers in addition to Burnished Glory.

Powder Mark Trail #2 (only if PLD MT)

  • Hallowed Ground

Burn Mark #2

  • Rampart, 40%, 3rd
  • Give short mit to the ST.

P2. Usurper of Frost

Quad Strike

  • Invuln

Diamond Dust

  • Reprisal

Sunburst Holy x4

  • MT 90s

Mirror, Mirror

  • Rampart, 40%
    • Cycle through these to mitigate auto-attacks.

Banish III

  • Reprisal
    • Use this towards the end of the castbar to also cover Light Rampant.
  • Give your short mit to D1 during Banish III.

Light Rampant

  • Reprisal

Absolute Zero

  • Reprisal

P3. Oracle of Darkness

Ultimate Relativity

  • Reprisal

Fire/Unholy Darkness #2 or #3

  • MT 90s

Feel free to use Reprisal anywhere else in this phase before the final Dark Water III stacks at Apocalypse.

P4. Gaia and Shiva

Darklit Dragonsong

  • Reprisal, MT 90s

Somber Dance

  • Invuln
  • Use Rampart when the boss jumps- this will cover Akh Morn #1 and be back for Akh Morn #2 in the event the ST dies.

Akh Morn #1

  • Rampart, 3rd, short

Crystallize Time

  • Reprisal

Crystallize Time (Hallowed Wings)

  • MT 90s, 40%
    • Use these around the time the Oracle of Darkness jumps on someone (Spirit Taker) just before the rewind resolves.

Akh Morn #2

  • Give short mit to the ST.

P5. Pandora

Fulgent Blade #1

  • Reprisal, MT 90s

Wings Dark and Light #1

  • Rampart, 40%, 3rd, short

Fulgent Blade #2

  • Reprisal, MT 90s

Wings Dark and Light #2

  • Invuln

Fulgent Blade #3

  • Reprisal, MT 90s

ST

P1. Fatebreaker

Burn Mark #1

  • 40%, Rampart, 3rd
  • Give the MT your targeted short mit.

Burnished Glory #2

  • ST Reprisal, ST 90s
    • If you are a DRK or GNB, you can use Dark Missionary/Heart of Light after the second tether resolves to mitigate the third and fourth tethers in addition to Burnished Glory.

Powder Mark Trail #2

  • Invuln unless you have a PLD MT (in which case, the PLD should take this with Hallowed Ground instead)

Burn Mark #2

  • Rampart, 3rd, short

P2. Usurper of Frost

Sunburst Holy x4

  • ST 90s

Absolute Zero

  • ST 90s

P3. Oracle of Darkness

Fire/Unholy Darkness #2

  • ST 90s

Shell Crusher → Shockwave Pulsar #1

  • Reprisal

Memory's End

  • Reprisal

P4. Gaia and Shiva

Akh Morn → Morn Afah #1

  • Reprisal

Crystallize Time (Hallowed Wings)

  • ST 90s, 40%
    • Use this around the time the Oracle of Darkness jumps on someone (Spirit Taker) just before the rewind resolves.
    • Of note, the party actually has more than enough mitigation for Hallowed Wings. Consider moving this forward to cover Morn Afah #1 instead.

Akh Morn #2

  • Rampart, 3rd, short
  • Reprisal

P5. Pandora

Akh Morn #1

  • Reprisal, ST 90s

Wings Dark and Light #1

  • Rampart, 40%, 3rd, short

Fulgent Blade #2

  • Reprisal
    • This can also cover Pandora's Box.

Wings Dark and Light #2

  • Invuln

Polarising Strikes #2

  • Reprisal

Akh Morn #3

  • ST 90s

H1

This assumes your H1 is either a WHM or AST. As double barrier healer parties are fairly common, adapt this as needed if H1 is a SCH or SGE.

P1. Fatebreaker

Burnished Glory #1

  • H1 120s
    • Use your 120s mitigation early (when the knockback happens just before the boss reappears). You only need to cover the initial damage from Burnished Glory.
    • Use your 180s abilities early as well, if you want to use them again at Mirror, Mirror.

P2. Usurper of Frost

Sunburst Holy

  • H1 120s

Absolute Zero

  • H1 120s

P3. Oracle of Darkness

Ultimate Relativity

  • H1 120s
    • This may seem strange, but it's used early here to be back in time for the final Shockwave PulsarMemory's End sequence, and should also cover the first set of Dark Fire III.

Shockwave Pulsar #2

  • H1 120s
    • Use this a bit before the cast resolves to cover Memory's End as well.

Memory's End

  • H1 120s

P4. Gaia and Shiva

Crystallize Time

  • H1 120s
    • You can use this when the Spell in Waiting: Quietus resolves, and it will still cover the Hallowed Wings.

P5. Pandora

Polarising Strikes #1

  • H1 120s
    • Use this no earlier than when the cast bar reaches the "P" in Polarizing Strikes to cover all four hits.

Polarising Strikes #2

  • H1 180s

Fulgent Blade #3

  • H1 120s
    • This cannot cover both Fulgent Blade and Akh Morn.

H2

P1. Fatebreaker

Cyclonic Break

  • H2 30s
    • Use this no earlier than when the cast-bar reaches the "C" in Cyclonic Break to also help the MT for Powder Mark Trail.

Burnished Glory #1

  • H2 30s, H2 120s
    • Use your 120s mitigation early (when the knockback happens just before the boss reappears). You only need to cover the initial damage from Burnished Glory.

Burnished Glory #2

  • H2 30s
    • Use this after the second tether resolves in Fall of Faith to cover the last two tethers and the initial hit from Burnished Glory.

P2. Usurper of Frost

Diamond Dust

  • H2 30s, H2 120s

Hallowed Ray

  • H2 30s

Light Rampant

  • H2 30s

House of Light

  • H2 120s
    • Use this early to also cover the Banish III stacks at the end of Light Rampant in addition to House of Light.

Absolute Zero

  • H2 30s

P3. Oracle of Darkness

Ultimate Relativity

  • H2 120s
    • This may seem strange, but it's used early here to be back in time for the final Shockwave PulsarMemory's End sequence, and should also cover the first set of Dark Fire III.

Spell in Waiting: Dark Fire III #1

  • H2 30s

Shockwave Pulsar #1

  • H2 30s

Apocalypse (Spell in Waiting: Dark Water III #1)

  • H2 30s

Shockwave Pulsar #2

  • H2 120s
    • Use this a bit before the cast resolves to cover Memory's End as well.

Memory's End

  • H2 30s, H2 120s

P4. Gaia and Shiva

Darklit Dragonsong

  • H2 30s

Akh Morn → Morn Afah #1

  • H2 30s
    • If you use this when the Oracle of Darkness jumps for the second time for Somber Dance, it will cover the four Akh Morn hits, and be back in time for the start of Crystallize Time. However, it will not cover Morn Afah if you do so.

Crystallize Time

  • H2 30s

Crystallize Time (Hallowed Wings)

  • H2 120s
    • You can use this when the Spell in Waiting: Quietus resolves, and it will still cover the Hallowed Wings.

Akh Morn → Morn Afah #2

  • H2 30s

P5. Pandora

Polarising Strikes #1

  • H2 120s
    • Use this no earlier than when the cast bar reaches the "P" in Polarizing Strikes to cover all four hits.

Polarising Strikes #2

  • H2 180s

Fulgent Blade #3

  • H2 120s
    • This cannot cover both Fulgent Blade and Akh Morn.

D1

P1. Fatebreaker

Cyclonic Break

  • Feint
    • Use this no earlier than when the cast-bar reaches the "C" in Cyclonic Break to also help the MT for Powder Mark Trail.

Burnished Glory #2

  • Feint
    • Use this after the second tether resolves in Fall of Faith to cover the last two tethers and the initial hit from Burnished Glory.

P2. Usurper of Frost

Hallowed Ray

  • Feint

Absolute Zero

  • Feint

P3. Oracle of Darkness

Ultimate Relativity

  • Feint

Critical Error

  • Feint

P4. Gaia and Shiva

Darklit Dragonsong

  • Feint
    • Make sure you Feint the Usurper of Frost.

Akh Morn → Morn Afah #2

  • Feint
    • Make sure you Feint the Usurper of Frost.

P5. Pandora

Fulgent Blade #1

  • Feint

Fulgent Blade #2

  • Feint
    • Use this when the castbar reaches the "B" in Pandora's Box to cover Pandora's Box in addition to Fulgent Blade.

Fulgent Blade #3

  • Feint

D2

This assumes D2 is a melee DPS.

P1. Fatebreaker

Burnished Glory #1

  • Feint

P2. Usurper of Frost

Diamond Dust

  • Feint

Light Rampant

  • Feint
    • You can use this early to also cover the Banish III stacks at the end of Mirror, Mirror.

P3. Oracle of Darkness

Shell Crusher → Shockwave Pulsar #1

  • Feint

Memory's End

  • Feint

P4. Gaia and Shiva

Crystallize Time

  • Feint
    • Make sure you Feint the Oracle of Darkness.

P5. Pandora

Akh Morn #1

  • Feint

Akh Morn #2

  • Feint

Akh Morn #3

  • Feint

D3

P1. Fatebreaker

Cyclonic Break

  • Troubadour/Tactician/Shield Samba
    • Use this no earlier than when the cast-bar reaches the "C" in Cyclonic Break to also help the MT for Powder Mark Trail.

Burnished Glory #2

  • Troubadour/Tactician/Shield Samba
    • Use this after the second tether resolves in Fall of Faith to cover the last two tethers and the initial hit from Burnished Glory.

P2. Usurper of Frost

Sunburst Holy

  • Troubadour/Tactician/Shield Samba
    • Use this no earlier than when the star AoE puddles are dropped at the start of Diamond Dust to cover all four Sunburst Holy stacks.

Absolute Zero

  • Troubadour/Tactician/Shield Samba

P3. Oracle of Darkness

Spell in Waiting: Fire III #2 or #3

  • Troubadour/Tactician/Shield Samba

P4. Gaia and Shiva

Darklit Dragonsong

  • Troubadour/Tactician/Shield Samba

Crystallize Time (Hallowed Wings)

  • Troubadour/Tactician/Shield Samba
    • Use this around the time the Oracle of Darkness jumps on someone (Spirit Taker) just before the rewind resolves.

P5. Pandora

Polarizing Strikes #1

  • Troubadour/Tactician/Shield Samba

Polarizing Strikes #2

  • Troubadour/Tactician/Shield Samba

D4

P1. Fatebreaker

Burnished Glory #1

  • Addle

P2. Usurper of Frost

Diamond Dust

  • Addle

Light Rampant

  • Addle
    • You can use this early to also cover the Banish III stacks at the end of Mirror, Mirror.

P3. Oracle of Darkness

Shell Crusher → Shockwave Pulsar #1

  • Addle

Memory's End

  • Addle

P4. Gaia and Shiva

Crystallize Time

  • Addle
    • Make sure you Addle the Oracle of Darkness.

P5. Pandora

Akh Morn #1

  • Addle

Akh Morn #2

  • Addle

Akh Morn #3

  • Addle

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