Everkeep (Extreme)
Game8.jp went along with Hamkatsu’s guide:
Things to note in Party Finder
- The three-hit Bitter Whirlwind tankbuster at the end of Projection of Turmoil is taken by a tank invuln. However, there are two instances in the fight, and only WAR can invuln both.
English
● Projection of Turmoil (line of stacks)
H1→H2→D4→D3→D2→D1→ST→MT
● Drum of Vollok (Pairs)
(BOSS)
H1/D3 MT/D1 ST/D2 H2/D4
● Vollok + Aero III (Spreads)
(BOSS)
MT/D1 ST/D2
H1/D3 H2/D4
Japanese
●プロジェクション・バースト(頭割り)
H1→H2→D4→D3→D2→D1→ST→MT
●ノック・オブ・ヴォロク(ペア)※ボスを北とする
H1/D3 MT/D1 ST/D2 H2/D4
●エッジ・ザ・ヴォロク②(散開)※ボスを北とする
MT/D1 ST/D2
H1/D3 H2/D4
Markers
Markers aren’t really needed for this fight- maybe one marker at North just to demarcate where North is (as that’s where the line-of-stacks begins).

Frequently Asked Questions
[Projection of Turmoil] Does debuffing the boss affect the damage from the stacks?
| Yes, the damage source is still Zoraal Ja, so debuffs like Addle, Dismantle, Feint, and Reprisal will lower the stack damage. |
[Projection of Turmoil] What was the "cheese strat", and what happened to it?
| On release, the debuffs that players got during Projection of Turmoil would simply disappear if the timer expired without being triggered. This might seem okay because the "line-of-stacks" sweeps over the arena, however, because the "death wall" in this instance is just a DoT, players discovered you could just step out into the death wall, avoiding the "line-of-stacks" altogether, and the debuffs would disappear without triggering anything. This was identified as an issue, and hotfixed about a week after early access. Now, the stack triggers when the debuff's timer expires, invalidating this method. |
Troubleshooting
[Jumps] I keep getting flung off the platform! What determines the direction of travel?
| There are two sets of jumps in the encounter:
| |